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What is Behavioral Innovation

Handbook of Research on Equity in Computer Science in P-16 Education
This refers to the motivational factors that capture how much effort a person is willing to make in order to perform a behavior.
Published in Chapter:
Behavioral Innovations in Computer Science and Computational Thinking in P-16 Education
Richard Oluwadolapo Awoyemi (Adeyemi Federal College of Education, Nigeria) and Robert Akinade Awoyemi (Adeyemi Federal College of Education, Nigeria)
DOI: 10.4018/978-1-7998-4739-7.ch010
Abstract
This chapter is based on the behavioral innovations of students and teachers in P-16 education with regards to computer science (CS) and computational thinking (CT). Beyond racial and gender bias, the behavior of students and teachers towards new ideas has been noted to have a substantial effect on accessing of CS and CT. When students and teachers are presented with new ideas, a series of complex mental processes are always carried out in order to reinforce their acceptance or disregard of such ideas. With deep insights into concepts such as technological pedagogical content knowledge framework (TPACK), computer-mediated classroom, computer-oriented teachers, and computer-oriented students, this chapter will further anticipate the equity of computer science in P-16 education.
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