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What is Behavioral Therapy

Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice
Therapy based on behavioral principles such as reward and punishment.
Published in Chapter:
Gamificiation of Therapy: Treating Selective Mutism
Brian E. Bunnell (University of Central Florida, USA), Katelyn Procci (University of Central Florida, USA), Deborah C. Beidel (University of Central Florida, USA), and Clint A. Bowers (University of Central Florida, USA)
DOI: 10.4018/978-1-4666-9522-1.ch018
Abstract
Selective mutism is a psychiatric disorder characterized by a withdrawal of speech in situations during which speech might be expected typically. Diagnostically speaking, selective mutism is labeled an anxiety disorder, likely due to the high co-occurrence between selective mutism and other anxiety disorders (e.g., social anxiety disorder), and the onset is usually during childhood. Successful treatment of selective mutism includes the use of cognitive-behavioral therapy methods, although early gains during treatment may prove difficult at times. This chapter will provide a background and rationale for the use of gamification in the treatment of selective mutism. Case-study data are also provided. Further, this chapter describes the development of a prototype tablet PC application developed to assist in the treatment of selective mutism.
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