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What is OpenGL

Encyclopedia of Information Science and Technology, Fourth Edition
A software interface to graphics hardware for displaying object on the screen.
Published in Chapter:
Cost-Effective 3D Stereo Visualization for Creative Learning
R. S. Kamath (Chatrapati Shahu Institute of Business Education and Research, India) and R. K. Kamat (Shivaji University, India)
Copyright: © 2018 |Pages: 10
DOI: 10.4018/978-1-5225-2255-3.ch210
Abstract
Using a pedagogic case study of development of three dimensional (3D) stereo visualization suite, in this chapter, the authors exemplify the emerging paradigm shift of educational technology progressively from simulation to virtual reality (VR). We present in this chapter transformation of higher education archetype using VR which is poised to create a whole new meaning for the young learners. It mainly personifies the computer generated three-dimensional environments that put forward the viewer an intense feeling of being immersed in an artificial world. We clearly demonstrate exploiting a 3D stereo visualization system in learning environment for bringing in an experiential learning experience of real industrial scenario in the classroom itself. We present the design and development of 3D visualization tool that embodies complex datasets in virtual environment. Thus the present chapter epitomizes as regards to the significance of VR in edification that impacts creative learning without using real tools on a less sophisticated technological platform.
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Cloud and Mobile Web-Based Graphics and Visualization
A mature open standard for hardware accelerated graphics.
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An Effective Pedagogy Toolkit for Learning in an Intelligent Virtual Environment
A software interface to graphics hardware for displaying object on the screen.
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