Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Brand-Related Stimuli

Utilizing Gamification in Servicescapes for Improved Consumer Engagement
These are located in a brand’s advertisement, communication, design, environment, identity, and packaging.
Published in Chapter:
Gamifying a Car's Servicescape
Andreas Aldogan Eklund (School of Business and Economics, Linnaeus University, Sweden)
DOI: 10.4018/978-1-7998-1970-7.ch006
Abstract
Research so far has explored and examined physical and digital servicescapes, but little is known about more abstract settings such as cars. Drawing from research on gamification and service marketing, this chapter explores the brand as game mechanics in a car's servicescape. The chapter uses a qualitative empirical case with a global car manufacturer to further anchor gamification with service marketing literature. The chapter reveals that the manufacturer strategically plans and designs the car's servicescape by employing the brand-related stimuli as game mechanisms in the interior. It also reveals that consumers do not actively participate in creating value in non-game contexts.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR