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What is Brandom

Handbook of Research on the Impact of Fandom in Society and Consumerism
A notion developed by Guschwan, “Brandom” references the activities of corporate institutions towards fans, such as measuring, monetizing and exploiting the brand building labor of fans/consumers and the community that they have constructed.
Published in Chapter:
Return of Fandom in the Digital Age With the Rise of Social Media
Shuojia Guo (College of Staten Island (CUNY), USA)
DOI: 10.4018/978-1-7998-1048-3.ch010
Abstract
In the digital age, the rise of social media has enabled the fan culture transitioning from “static” consumption to “dynamic” interaction. This is not only a result of the advancement of ICTs, but also a shift in digital communication driven by participatory culture. This chapter explores why social media in digital age have such a profound impact upon fandom. In particular, what is new with these fan communities that social media has done so much to enable. There is a blurring in the lines between fandom producers and consumers in the participatory fandom. Given the new forms of cultural production, fan culture has been enabled by social media and is more powerful than it was ever before. Finally, how the changing relationships between fans and producers have redefined the fandom economy.
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