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What is Challenge-Based Learning

Handbook of Research on Digital Content, Mobile Learning, and Technology Integration Models in Teacher Education
Challenge-based learning (CBL) is a learning methodology in which learners are presented with a real-life problem or issue and then are asked to examine, research, and identify its main components. In a collaborative setting, through discussions, the exchange of ideas and research, learners develop a set of questions that have to be answered in order to solve the problem or issue.
Published in Chapter:
Toward a Framework and Learning Methodology for Innovative Mobile Learning: A Theoretical Approach
Ebba Ossiannilsson (The Swedish Association for Distance Education, Sweden  & The Swedish Association for E-Competence, Sweden) and Nicolas Ioannides (University of Nicosia, Cyprus)
DOI: 10.4018/978-1-5225-2953-8.ch014
The purpose of this chapter is to identify, analyze, and present multiple learning methodologies and frameworks that are available to academics today. The chapter begins with the presentation and analysis of a range of learning methodologies, such as mobile learning, micro learning, personal learning, challenge-based learning, collaborative learning, and ubiquitous learning. In addition, the purpose of higher educational institutions and the use of emerging technologies are discussed. Based on the findings, a theoretical framework and learning methodology for innovative mobile learning are proposed to meet the challenges of enhancing and cultivating innovative mobile learning in the 21st century. Finally, suggestions are provided regarding the role of academics and how mobile technology could be incorporated into the overall learning experience.
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A Laboratory for Creativity: How Youth Thrive With Design Thinking and STEAM Education
An educational framework that focuses learning and organizational behavior around authentic learning experiences moving through three distinct phases: engage, investigate, and act.
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Challenge-Based Learning: A Multidisciplinary Teaching and Learning Approach in the Digital Era – UoL4.0 Challenge: A CBL Implementation
According to Apple (2010) AU43: The in-text citation "Apple (2010)" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. is an engaging multidisciplinary approach to teaching and learning that encourages students to leverage the technology they use in their daily lives to solve real-world problems.
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The Use of the Escape Room as a Methodology for the Development of Professional Skills in the Training of Future Teachers: Active Methodologies and Development of Skills in Future Teachers
This is an educational approach that places students as active agents of their own learning process through the definition of a real problem within its context (defined as a challenge) for the active search for a real, viable and sustainable solution. In this task, soft skills become essential for its attainment.
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