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What is Character Premise

Handbook of Research on Serious Games as Educational, Business and Research Tools
Premise is the contextual, very personal, truth that is learned by the character as a result of his experiences in a drama—the personal conclusion that the character comes to as a result of his actions.” In terms of DBG, the value of the premise is that it provides a reference point for the development of software. Premise is a test of authenticity relative to the contextual nature of the game player. Based on contextual premise, software will be developed to include or exclude every element in the story. Player choices will be designed according to a cognitive matrix linked by correspondence to the premise, and—ultimately—to the psychological meaning of the game-win.
Published in Chapter:
Articulating the Paradigm Shift: Serious Games for Psychological Healing of the Collective Persona
Stephen Brock Schafer (Digipen Institute of Technology, USA)
DOI: 10.4018/978-1-4666-0149-9.ch019
Abstract
The author’s hypothesis covers the following: neural processes are correlated with archetypal states of the cognitive unconscious, archetypes form a magnetic field and energy center underlying the transformation of the psychic processes into images, as in Jungian dream analysis, images can be used to access dimensions of the cognitive unconscious, and drama-based video games (DBG) constitute a dream analog that can be employed as a cognitive research instrument. Therefore, using a dramatic-metaphorical point of reference, deep states of the psychic unconscious can be interrogated using Jungian principles of dream analysis, the most recent research in the cognitive sciences, and the mathematics of recursion in order to improve understanding of higher order cognitive functions, to apply compensational content patterns to the global media, and to foster sustainable, coherent human values and behaviors.
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More Results
Designing an Ethical Structure for Social Influence Marketing (SIM)
The premise is the truth that is learned by the character as a result of his experiences. A premise can be defined relative to participants in a target group. In order to promote predictable behavior.
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