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What is Cognitive Embodiment

Current and Prospective Applications of Virtual Reality in Higher Education
The concept describing the totality of engagement through incorporating cognition, affect, and physical sensation.
Published in Chapter:
Virtual Reality in Social Work Education: Models, Meaning, and Purpose for Enhanced Learning
Debra L. Olson-Morrison (Park University, USA)
DOI: 10.4018/978-1-7998-4960-5.ch011
Abstract
The use of virtual reality (VR) as a learning tool occupies a whole new and exciting domain for social work education. Engaging in virtual worlds expands the potential for students to connect with the learning experience on multiple levels, pedagogically aligns with stimulating affective processes to enhance cognitive engagement, and aligns with the domains of knowledge acquisition in competency-based social work education. In this chapter the author outlines the affordances necessary for student engagement in a virtual learning experience (VLE). The author explores applications for virtual reality in social work education and outlines several distinct opportunities for virtually-enhanced classroom learning. Practical guidelines to assist instructors in facilitating a VR learning experience are proposed, and the chapter concludes with commentary on the future of VR in social work education.
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