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What is Computational Creativity

Sustaining Creativity and the Arts in the Digital Age
Studies conducted into the possibility of a computer acting creatively in arts and science, combining research from artificial intelligence, cognitive psychology, philosophy, and the arts.
Published in Chapter:
Creativity: An Overview
Copyright: © 2022 |Pages: 37
DOI: 10.4018/978-1-7998-7840-7.ch001
Abstract
The aim of this chapter is to provide a general premise to the contents of the following chapters. It introduces the notion of creativity, highlighting the main historical turning points and briefly presenting the three distinct domains in which creativity is deemed to occur, namely 1) philosophy, which focuses on the theoretical essence of creativity as well as its aesthetic and ethical dimensions; 2) art, which focuses on the creation of objects intended to be beautiful; and 3) science, which focuses on creating innovative artifacts, including models purposed for a specified problem domain.
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More Results
Consideration of Fundamental Methods and Principles for Human-Computer Co-Creation of Narratives
Research field that addresses computer-based modeling, design, simulation, and implementation of creativity. Research subjects include various creative areas, such as arts, entertainment, artifacts, content, ideas, and knowledge.
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Virtual Reality and Point-Based Rendering in Architecture and Heritage
Computational creativity (also known as artificial creativity, mechanical creativity or creative computation) is a multidisciplinary endeavor that is situated at the intersection of the fields of artificial intelligence, cognitive psychology, philosophy, and the arts. The goal of computational creativity is to model, simulate or replicate creativity using a computer.
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Human and Artificial Creativity
This refers to building software that exhibits creative behavior, such as inventing mathematical theories, writing poems, painting pictures, and composing music.
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