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What is Computer-Based Learning

Encyclopedia of Distance Learning, Second Edition
Use of a computer to deliver instructions to students using a variety of instructional strategies to meet individual students’ needs.
Published in Chapter:
Designing Effective Computer-Based Learning Materials
Mohamed Ally (Athabasca University, Canada)
Copyright: © 2009 |Pages: 9
DOI: 10.4018/978-1-60566-198-8.ch083
This entry begins by discussing the history of computerbased learning (CBL), followed by a description of learning theories and instructional design models that are being used to design CBL materials. The chapter concludes by proposing a model for designing CBL materials. The model proposed is based on current instructional design models but goes beyond these models by suggesting the use of intelligent agents to capitalize on the power of the computer in CBL. Instructors and tutors working in CBL one-to-one environments claim that it takes more time to design, develop, and deliver instruction when compared to face-to-face delivery. The main reason for extra time is the lack of use of the power of the computer in CBL. The author is suggesting the use of intelligent agents in the design, development, and delivery of instructions in CBL. Intelligent agents can be used to conduct learner analysis after interacting with the learner, assemble the content, and prescribe instructional strategies for individual learners after forming a profile of the learner. Intelligent agents can also be used to manage learners’ interaction and participation in the CBL process, freeing the tutor to do other human-related tasks. Wooldridge and Jennings (1995) defined an intelligent agent as a computer system that is capable of flexible autonomous action in order to meet its design objectives.
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More Results
Trends in the Higher Education E-Learning Markets
Refers to the use of computers as a key component of the educational environment. Broadly refers to a structured environment in which computers are used for teaching purposes.
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The Effect of List-Liner-Based Interaction Technique in a 3D Interactive Virtual Biological Learning Environment
Computer-based learning (CBL) is the term used for any kind of learning with the help of computers.
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Story-Telling, Gamification, and Videogames: A Case Study to Teach English as a Second Language
CBL. Any kind of learning that involves the use of the interactive elements of computer applications and software.
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