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What is Computer Gaming Applications

Handbook of Research on Innovations in the Diagnosis and Treatment of Dementia
Those gaming applications that maximize the efficiency of the unobtrusive intervention, based on the general purpose computer – patient interaction.
Published in Chapter:
A Review of Interventions with Assistive Technologies for Patients with Cognitive Impairment
Panagiotis Georgakopoulos (Aristotle University of Thessaloniki, Greece), Maria Chatzidimitriou (Alexandrion Educational Technological Institution of Thessaloniki, Greece), and Magda Tsolaki (Aristotle University of Thessaloniki, USA)
DOI: 10.4018/978-1-4666-8234-4.ch006
Abstract
Advances in technology in the last decade have created a diverse field of applications for the care of persons with cognitive impairment. This chapter is an attempt to review these advances in a systematic way, and focuses on observations of current software engineering systems (computer based assistive interventions) that contribute to the diagnosis and treatment of patients with cognitive problems. Nevertheless a holistic approach has been attempted, in order to view the research themes and applications that currently exist around the “intelligent systems” healthcare given to the cognitively impaired persons, thus looking at research directions, systems, technological frameworks and trends.
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