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What is Console

Handbook of Research on Current Trends in Cybersecurity and Educational Technology
The equipment used to play esports games, for example, a Playstation.
Published in Chapter:
Esports in Education: An Overview
Veronica E. O'Neill (New Jersey City University, USA)
DOI: 10.4018/978-1-6684-6092-4.ch017
Abstract
This chapter provides an overview of a relative newcomer to education at all levels, esports. Esports has become very popular in recent years, and it is important for educators to understand the issues surrounding this activity, as well as the benefits to student participants with respect to the experience itself and to potential careers in the field. A brief history is provided and the issues surrounding esports in education are examined. Resources are provided relevant to starting an esports program at all levels: collegiate, secondary school, and middle school.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Game Console Protection and Breaking It
An entertainment system designed to play video games (e.g., Microsoft’s Xbox or Sony’s PlayStation).
Full Text Chapter Download: US $37.50 Add to Cart
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