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Crafting a Sustainable Future Through Education and Sustainable Development
Explicit knowledge that must be acquired by students through a certain academic subject in the context of their education, and that has been explicated through a formal contract.
Published in Chapter:
Optimization in the Selection and Use of Audiovisual Resources for Superior Education: A Process Proposal
Luis A. Millan-Tudela (University of Alicante, Spain), Bartolomé Marco-Lajara (University of Alicante, Spain), Javier Martínez-Falcó (University of Alicante, Spain & University of Stellenbosch, South Africa), and Eduardo Sánchez-García (University of Alicante, Spain)
DOI: 10.4018/978-1-6684-9601-5.ch012
Abstract
The use of audiovisual content (short self-elaborated videos, movie extracts, and similar) in teaching has been adopted since the digitalization in education facilities took place. However, the inclusion of these materials should be assessed to check for the fit with the learning goals established in each learning environment. This chapter proposes a methodology to validate the adequacy and the level of congruence of a given audiovisual content with those objectives, providing a deep analysis on the requirements that the selection of materials should meet.
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Gamification as a Didactic Strategy for the Physical Education of Pre-School Students
Set of knowledge, skills, attitudes, and values that students should learn throughout their schooling process.
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