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What is Corona-Warning-App

Handbook of Research on Gamification Dynamics and User Experience Design
The German government founded the development of a tracking app, that allows warning users if they were in close contact with an infected person.
Published in Chapter:
Integration of Gamification Methods to Improve Design-to-Customer in Product Development: Use Case – The German Corona-Warning App
David Kessing (Bergische Universität Wuppertal, Germany), Tim Katzwinkel (Bergische Universität Wuppertal, Germany), and Manuel Löwer (Bergische Universität Wuppertal, Germany)
DOI: 10.4018/978-1-6684-4291-3.ch012
Abstract
Gamification is an emerging approach to designing motivational strategies for many different applications. To maximize their efficiency, gamification strategies need an in-depth analysis of the users' behavior and appropriate gamification mechanics for implementation. Hence, gamification designs include a deep understanding of human interaction with the product and different motivational aspects during usage. This advantage offers product development opportunities to design more customer-oriented products using gamification methods. This chapter introduces an improved product development process regarding the design-to-customer aspect within the phases of customer analysis, mechanic ideation, and feature design. Each phase includes the integration of specific methods taken from established gamification frameworks. The new process is evaluated with a project on developing gamification strategies for the German Corona-Warning-App.
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