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What is Cybersickness

Virtual and Augmented Reality in Mental Health Treatment
Typically occurs during or after immersion in a virtual environment. A form of motion or simulator sickness related to sensory mismatch or conflict. The symptoms include dizziness, nausea, and eye fatigue.
Published in Chapter:
Virtual Reality (VR) for School Children With Autism Spectrum Disorder (ASD): A Way of Rethinking Teaching and Learning
Giuliana Guazzaroni (Università Politecnica delle Marche, Italy) and Anitha S. Pillai (Hindustan Institute of Technology and Science, India)
Copyright: © 2019 |Pages: 18
DOI: 10.4018/978-1-5225-7168-1.ch009
Abstract
Various medical and technological organizations are working on the development of unconventional solutions such as therapy and assistance for people with autism spectrum disorder (ASD). Different organizations, researchers and educators have been involved in the study and realization of virtual reality (VR) solutions to be used as therapy, training, and support for these individuals. Previous researches and experiments showed that it is possible to ameliorate the level of concentration, coordination, socialization, communication, self-awareness, and memory in school children treated with these tools. VR environments may offer a total physical involvement of the ASDs that may see the world through virtual immersion and active practice. This chapter presents a way of rethinking teaching and learning.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
The State of Virtual and Augmented Reality Therapy for Autism Spectrum Disorder (ASD)
a form of motion or simulator sickness related to sensory mismatch or conflict; symptoms include dizziness, nausea, eye strain and fatigue.
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Virtual Reality Technology and Its Implications for the Future of Education
This manifests in ways similar to motion sickness with the different being that it occurs even when there is no physical motion.
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Virtual Reality (VR) as Medical Prevention of Adverse Childhood Experiences (ACEs)
A form of motion or simulator sickness related to sensory mismatch or conflict; symptoms include dizziness, nausea, eye strain and fatigue.
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Psychological Impact and Assessment of Youth for the Use of Social Network
Cybersickness for the most part occurs all through or once submersion in an exceedingly virtual air.
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User Experience of Public Speaking Practice in Virtual Reality
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