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What is CyberSurvivor

Handbook of Research on Effective Electronic Gaming in Education
A module in a tutored master’s program that explored the complexities involved in teaching and learning in an adult online learning community that had adapted a metaphor of the television reality show, “Survivor.”
Published in Chapter:
Surviving the Game
Linda van Ryneveld (Tshwane University of Technology, South Africa)
Copyright: © 2009 |Pages: 16
DOI: 10.4018/978-1-59904-808-6.ch032
Abstract
A large body of research exists on the topics of computer-based educational gaming on the one hand and the role of playing traditional games in face-to-face learning environments on the other. Relatively few studies, however, have looked at the potential of technology to support traditional face-to-face games in an online educational environment. While some traditional games such as Tic-Tac-Toe, Hangman, Monopoly, and Chess have been ported over to an electronic medium, relatively little thought has been given to porting games where human-to-human interaction is a central component. This chapter reports on the use of a game in an online learning module that was presented to adult learners. It sets out to explore the complexities involved in teaching and learning in an adult online learning community that is based on a modified version of the television reality show, “Survivor.”
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