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What is Deep-Play Research Group

Handbook of Research on Teacher Education in the Digital Age
A research group comprised of faculty and students from Michigan State University (with collaborators from other institutions) focused on ideas and work that deals with issues of creativity, technology and 21st century teaching and learning. For more information, see: http://www.deep-play.com AU71: The URL http://www.deep-play.com has been redirected to http://deep-play.com/. Please verify the URL.
Published in Chapter:
Creativity, Digitality, and Teacher Professional Development: Unifying Theory, Research, and Practice
Punya Mishra (Michigan State University, USA), Danah Henriksen (Michigan State University, USA), and Rohit Mehta (Michigan State University, USA)
Copyright: © 2015 |Pages: 32
DOI: 10.4018/978-1-4666-8403-4.ch026
Abstract
This article describes the development of a trans-disciplinary framework for creative teaching using technology. In recent years, the authors of this paper (and collaborators) have sought to better understand the role of creativity in educational technology. Our approach seeks to inform theory, research, and practice. In this piece we step back to provide a big-picture view of the process of developing a theoretical framework for creative, transformational teaching with digital technology. We describe the development of our ideas over time, through research projects focused on highly creative teachers and their practices. We describe how we have applied these ideas in teacher education courses devoted to creativity and technology, and developed rubrics for evaluating creative products. At a meta-level we aim to provide a rich example of the reciprocal nature of theory, research, and practice in educational technology. Through this we hope to provide one example of how such a theory/research/practice development process works, with the goal of informing future work of this type.
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