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What is Design Box

Handbook of Research on Serious Games for Educational Applications
A participatory design methodology that allows end-users, stakeholders, and developers to collaborate on a synthesized and meaningful “pitch” for a project. Design Box is an inductive process that asks participants to focus on constraints before pitching solutions. By unpacking the audience, technology, aesthetics, and problem of a project, participants can brainstorm nuanced and innovative designs ‘inside’ the box formed by the constraints.
Published in Chapter:
Dino Lab: Designing and Developing an Educational Game for Critical Thinking
Kirsten R. Butcher (University of Utah, USA), Madlyn Runburg (Natural History Museum of Utah, USA), and Roger Altizer (University of Utah, USA)
Copyright: © 2017 |Pages: 34
DOI: 10.4018/978-1-5225-0513-6.ch006
Abstract
Dino Lab is a serious game designed to explore the potential of using games in scientific domains to support critical thinking. Through collaborations with educators and scientists at the Natural History Museum of Utah (NHMU), game designers and learning scientists at the University of Utah, and Title I middle school teachers and students, the authors have developed a beta version of Dino Lab that supports critical thinking through engagement in a simulation-based game. Dino Lab is organized around four key game stages that incorporate high-level goals, domain-specific rule algorithms that govern legal plays and resulting outcomes, embedded reflection questions, and built-in motivational features. Initial play testing has shown positive results, with students highly engaged in strategic game play. Overall, results suggest that games that support critical thinking have strong potential as student-centered, authentic activities that facilitate domain-based engagement and strategic analysis.
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