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What is Design process

Handbook of Research on Applied E-Learning in Engineering and Architecture Education
The methodological stages used to develop a design. Stages are connected, can be subdivided and based in specific techniques.
Published in Chapter:
Digital Technologies in Architecture and Engineering: Exploring an Engaged Interaction within Curricula
Sara Eloy (Instituto Universitário de Lisboa/ISTAR-IUL, Portugal), Miguel Sales Dias (Instituto Universitário de Lisboa/ISTAR-IUL, Portugal & Microsoft Language Development Center, Portugal), Pedro Faria Lopes (Instituto Universitário de Lisboa/ISTAR-IUL, Portugal), and Elisângela Vilar (CIAUD, FA/ULisboa, Portugal)
DOI: 10.4018/978-1-4666-8803-2.ch017
Abstract
This chapter focuses on the development and adoption of new Multimedia, Computer Aided Design, and other ICT technologies for both Architecture and Computer Science curricula and highlights the multidisciplinary work that can be accomplished when these two areas work together. The authors describe in detail the addressed educational skills and the related developed research and highlight the contributions towards the improvements of teaching and learning in those areas. This chapter discusses the role of digital technologies, such as Virtual Reality, Augmented Reality, Multimedia, 3D Modelling software systems, Design Processes and its evaluation tools, such as Shape Grammar and Space Syntax, within the Architecture curricula.
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More Results
Integrating Computational Thinking and Mathematics: A Case Study on Four K-8 STEAM Programs in Ontario, Canada
Student engages in the design process by creating a plan and designing a prototype that will be tested and then redesigned.
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Engineering and Art: Putting the EA in STEAM
Process that guides the development of solutions and designs aimed at solving the world’s problems.
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Creating Educational Robots: Basics From Teacher Training to Making
A design process is a general concept that guides the development, construction, and realization of projects in a systematic manner. It contains the procedural knowledge for problem solving and is defined as a decision-making process (often iterative) to meet desired needs. Depending on the area of application, the basic shape is adapted to the requirements.
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Socio-Instrumental Pragmatism in Action
a set of interrelated activities with the purpose of inducing change in some social setting. In an information systems context, this is typically done through the development and implementation of an IT artefact into its social context, accompanied by other changes such as new roles and tasks.
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Developing Preschoolers' Computational Thinking Skills Through Digital Gameplay
Making something using a three-step process: create something new, test it to see how it works, and improve it using what you learned from testing.
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Entrepreneurship Learning: A Case Study
Is a series of steps to be followed in order to come up with a solution to a problem.
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