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What is Embodiment
1.
Physically representing actions of another actor or occurrence.
Learn more in: Designing BioSim: Playfully Encouraging Systems Thinking in Young Children
2.
Seeing visual representations (avatars) of the human individuals who are ‘behind’ the avatars can help create a sense of community (‘being together’) in a virtual space.
Learn more in: Field Research in Second Life: Strategies for Discussion Group Facilitation and Benefits of Participation
3.
It refers to the sense of being inside, having and controlling a body. This sense is composed by (1) the feeling of self-identification (sense of body ownership), (2) the sense of provoking body actions (sense of agency), and (3) the feeling of experiencing a situation from the body’s position in space (sense of self-location).
Learn more in: Interpersonal Emotion Regulation: Insights From the Virtual Reality Field
4.
A perspective on learning that considers the role of the body from different perspectives, including biology, culture, and language.
Learn more in: Geometry for Computer Graphics in K-12 Education
5.
When a user feels that he or she is experiencing an environment within a virtual body.
Learn more in: Avatars: Portraying, Exploring, and Changing Online and Offline Identities
6.
Refers to the fact that intelligence requires a body, and cannot merely exist in the form of an abstract algorithm.
Learn more in: Developmental Robotics
7.
Is the representation or expression of something in a tangible or visual form.
Learn more in: Understanding Female Mid-Career Professional Trajectories in Higher Education: The Triad of Pedagogy, Research, and Knowledge Exchange
8.
Various parts of the body can be involved into thinking process.
Learn more in: Fake News?: Critical Thinking Through the Lens of Social Intuition Theory
9.
Refers to the important role played by the human body, including the brain, in cognition, language, imagination, and other mental processes.
Learn more in: Aesthetics in Software Engineering
10.
Embodiment
corresponds to what is now known about the process of perception from the perspective of neurosciences and cognitive sciences. According to this, perception is not a process of mapping sensory stimuli onto an inner model of the world, but a sensorimotor coordination that always occurs in the overall concept of an acting being or agent, which involves the integration of body and mind.
Learn more in: Corporeal Architecture: A Methodology to Teach Interior Design and Architecture With a Focus on Embodiment
11.
The illusion of adopting an artificial body as the own body, in which one feels to be located.
Learn more in: Mediated Embodiment in New Communication Technologies
12.
Embodiment
refers to translating data and information into symbols that others can understand.
Learn more in: Preliminary Knowledge Management Implementation in the Telco Industry
13.
The construct of the self that experiences its own presence; can be both persistent and mutable
Learn more in: Pedagogy and Learning in the Virtual World of Second Life®
14.
The sense of physical presence that one experiences in a three-dimensional virtual world or virtual reality environments is enhanced by the visual representation of the user as an avatar: the sense of physical
embodiment
in a virtual space has been associated with an enhanced sense of social presence.
Learn more in: Intentionality in Blended Learning Design: Applying the Principles of Meaningful Learning, U-Learning, UDL, and CRT
15.
The act of making visible, through the body, history, identity, and culture. The act of being someone other than ourselves. The ability to become an ‘other’ body.
Learn more in: Embodying the Family Album: Photography as a Mnemonic Device
16.
A feeling that a certain technology is an extension of a human body.
Learn more in: 360° Video as an Opportunity for the Inclusion of Product Placement
17.
Instantiation, tangible or perceptible as a physical form, a manifestation.
Learn more in: Learner “Mixed Embodiment” in Face-to-Face, Blended, and Fully Online Learning: An Exploratory and Applied Conceptual Work
18.
Concerns bodily experiences, activities one learns with his/her body, that drive to a deeper understanding of abstract ideas and concepts.
Learn more in: Robotics in Early Childhood Education: Developing a Framework for Classroom Activities
19.
Embodiment
in robotics has at least two dimensions. On the one hand,
embodiment
refers to agents which are physically embodied and interact with their environment. The intimate coupling of system and (real) environment is regarded as crucial for the development of intelligent robots: “The real world is, in a sense, part of the ‘knowledge’ the agent needs to behave appropriately. It can merely ‘look at it’ through the sensors. In a sense, the world is its own best model” (Pfeifer & Scheier, 1999, p. 73). On the other hand, embodied robots are supposed to interact with a variety of physical forces or with dangers. They need to handle the problem of energy and any influence through the environment. A lot of abstractions and reductionisms introduced by the symbol-processing approach of robotics to get rid of the problem of
embodiment
are taken back.
Learn more in: Human-Robot Interaction
20.
The use of VR technology to place the user in the physical body of a virtual human or other being, often used as a means of training to engender greater empathy for someone with different fundamental characteristics such as race, sex, age, and/or disability than the user
Learn more in: Virtual Simulation: A Flipped Classroom Teaching Tool for Healthcare Education
21.
In cognitive psychology, a theory that espouses that the body and cognition are inextricably linked and that learning can be both supported by and take place through bodily experiences.
Learn more in: Harnessing the Digital Science Education Revolution: Smartphone Sensors as Teaching Tools
22.
Relates to the way in which the subject of knowledge is the body, and how knowledge is articulated and learned by means of action and practice.
Learn more in: Aesthetic Dimensions of Music-Initiated Processes in Co-Production
23.
Embodiment
in robotics has at least two dimensions. On the one hand,
embodiment
refers to agents which are physically embodied and interact with their environment. The intimate coupling of system and (real) environment is regarded as crucial for the development of intelligent robots: “The real world is, in a sense, part of the ‘knowledge’ the agent needs to behave appropriately. It can merely ‘look at it’ through the sensors. In a sense, the world is its own best model” (Pfeifer & Scheier, 1999, p. 73). On the other hand, embodied robots are supposed to interact with a variety of physical forces or with dangers. They need to handle the problem of energy and any influence through the environment. A lot of abstractions and reductionisms introduced by the symbol-processing approach of robotics to get rid of the problem of
embodiment
are taken back.
Learn more in: Human-Robot Interaction
24.
Embodiment
refers to the sense of physical presence that the user “behind” an avatar in a 3D immersive virtual environment might experience.
Embodiment
has been associated with an increased sense of social presence.
Learn more in: Strategies to Support Teachers in Designing Culturally Responsive Curricula in Online Learning Environments
25.
Embracing and modeling mindfulness practices in one’s daily life and/or work.
Learn more in: Mindfulness in PK-12 Classrooms as a Means to Promote Emotion Regulation
26.
Embodiment
refers to the experiences that arise from the living body in its interactions with a material/physical as well as a social and cultural world. It also refers to how an autonomous agent acts upon these experiences via different means of dynamical action-perception loops that subsequently emerge into different kinds of embodied action patterns which create and maintain the embodied agent’s own understanding and meaningfulness ( Lindblom, forthcoming ).
Learn more in: Socially Embodied Human-Robot Interaction: Addressing Human Emotions with Theories of Embodied Cognition
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