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What is Educational Paths

Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning
paths that can be followed by users according to their own personalized learning requests.
Published in Chapter:
Designing Educational Paths in Virtual Worlds for a Successful Hands-On Learning: Cultural Scenarios in NetConnect Project
Assunta Tavernise (Università della Calabria, Italy) and Francesca Bertacchini (Università della Calabria, Italy)
DOI: 10.4018/978-1-5225-0125-1.ch006
Abstract
“Connecting European Culture through New Technology – NetConnect” is a project promoted by Culture 2000 European Programme, in which three 3D cultural scenarios have been realized and used for educational purposes. This chapter illustrates how the immersive NetConnect virtual worlds offer a technology-enhanced constructivist learning through different educational paths, that have been designed according to different levels: global/particular perspective (cultural goods are known as single historical and artistic product, as well as in relational terms with the urban space); manipulation (users can explore the content and learn by doing); - a multimedia section including videos, Pictures, and texts; details (daily life scenes are reconstructed on the basis of ancient documentation providing specific information).
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