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What is Designs for learning

Handbook of Research on Digital Information Technologies: Innovations, Methods, and Ethical Issues
The concept emphasizes the double aspect of learning, on the one hand resources and system created for learning, on the other hand the learners meaning-making as sign production.
Published in Chapter:
Learning and Meaning Making in the Virtual Space
Staffan Selander (Stockholm Institute of Education, Sweden) and Anna Åkerfeldt (Stockholm Institute of Education, Sweden)
DOI: 10.4018/978-1-59904-970-0.ch023
Abstract
School pedagogy is being questioned. Increasing migration as well as increasing access to information and new patterns of communication are challenging traditional school work and school curricula. Teachers’ and students’ positions as didactic agents seem to be changing. The individualized curriculum puts new demands on schools. Teachers not only function as subject experts but also as individual “coaches” or “mentors”. To a greater degree than ever before students are obliged to understand their own learning paths and develop strategies for their school work. A new perspective on learning is needed to capture these changes in learning in institutional settings. Our aim is to outline a new perspective on designs for learning.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Exploring Educational Video Game Design: Meaning Potentials and Implications for Learning
This concept emphasizes the double aspect of learning: on the one hand, resources and system created for education, on the other hand, the learner’s meaning-making as sign production.
Full Text Chapter Download: US $37.50 Add to Cart
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