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What is Diegetic

UXD and UCD Approaches for Accessible Education
Is one kind of navigation system that show illustrative information to the user using elements that no exit on the real world.
Published in Chapter:
Design Process for Accessible Virtual Reality Learning Environments: A First Approach
Zeoli Antonio Maldonado (Tecnológico Nacional de México IT Aguascalientes, Mexico)
Copyright: © 2020 |Pages: 14
DOI: 10.4018/978-1-7998-2325-4.ch010
Abstract
Virtual reality has captured the attention of people. Since virtual reality has become more realistic, with the evolution of the technology like the innovation of smartphones, it has been more accessible for society, and many industries have begun research on the application of VR for training and for learning about certain specific topics as it allows reducing accidents and maximizes safety. Their use in the education industry has been best seen as a tool to complement certain issues that may be difficult to understand since it can allow one to virtually move to certain areas from safe areas. However, the development virtual environments is not fully specialized to implicitly include and promote learning, much less the consideration of people with disabilities. The main objective of this chapter is the presentation of a design process for the development of virtual learning environments that allows accessibility.
Full Text Chapter Download: US $37.50 Add to Cart
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From Overlay to Interplay: Subverting the Message and Creating the Surreal With Augmented Reality
A term defining the elements that are presented as part of the scene. For instance, music playing on a radio in a film scene. In game design, Fagerholt and Lorentzon (2009) categorized diegetic user interface elements as those part of the fictional world presented in the 3D environment.
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
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