Login/Create Account
Language:
English
US
China
Cart
0
All Products
All Products
Books
Journals
Videos
Book Chapters
Journal Articles
Video Lessons
Teaching Cases
Special Offers
All IGI Global Scholarly Journals Shift to Open Access
Following the first conversion of a portion of IGI Global’s hybrid open access/subscription-based journals to gold open access (OA) in 2021, and then again in 2022, IGI Global is pleased to announce that the remainder of their hybrid open access/subscription-based journal collection will officially convert to gold OA beginning January 1st, 2023.
Learn More
IGI Global’s New Emerging Topic e-Book Collections
Acquire highly focused and affordable Cutting-Edge Peer-Reviewed Research Content through a selection of 17 topic-focused e-Book Collections discounted up to 90%, compared to list prices. Collection topics include Diversity, Equity, and Inclusion (DEI), Artificial Intelligence, Language Learning, Marketing and Customer Relations, Religious and Indigenous Studies, and more. Hosted on the InfoSci
®
platform, these collections feature no DRM, no additional cost for multi-user licensing, no embargo of content, full-text PDF & HTML format, and more.
Learn More
Open Access Book (Free Access) - New Models of Higher Education: Unbundled, Rebundled, Customized, and DIY (ISBN: 9781668438091)
The Walmart Corporation and the Lumina Foundation have provided funding to make the publication, New Models of Higher Education: Unbundled, Rebundled, Customized, and DIY (ISBN: 9781668438091), Fully Open Access, completely removing any paywall between researchers in education and the new models for the future of higher education.
Learn More
Open Access Book (Free Access) - Handbook of Research on the Global View of Open Access and Scholarly Communications (ISBN: 9781799898054)
Through a Collaboration between IGI Global and the University of North Texas, the Handbook of Research on the Global View of Open Access and Scholarly Communications (ISBN: 9781799898054) has been published as Fully Open Access, completely removing any paywall between researchers of any field, and the latest research on the equitable and inclusive nature of Open Access and all of its complications.
Learn More
Books
Books
Open Access Books
OnDemand Book Chapters
Journals
Journals
Open Access Journals
OnDemand Journal Articles
e-Collections
Open Access
Open Access Publishing
Open Access Journals
Open Access Books
Retrospective Open Access
Open Access Agreements & Transformative Options
Publish
with Us
Resources
Librarians
e-Collections
Book Title List
Journal Title List
Video Title List
Library Collection Development Service
Browse Forthcoming Books
Consortia Partnerships
Library and Publisher Collaborations
Product Distributors
Catalogs
Open Access Initiative
Instructors
Course Adoption
Teaching Cases
K-12 Online Learning Collection
Researchers
Browse Books
Browse Journals
Browse Forthcoming Books
Search Open Access Content
OnDemand Downloads
Webinars
Authors and Editors
eEditorial Discovery
®
System
Peer Review Process
Ethics and Malpractice
COPE Membership
Fair Use Policy
Open Access Publishing
FAQ
Distributors
Distributor Resources
Book Distributors
Journal Subscription Agencies
E-Resource Partners
Browse Forthcoming Books
Catalogs
About Us
Newsroom
What is Digital Games
1.
Based on advanced computer and internet technology and upon a virtual platform, the
games
which let the individuals interact with each other individually or collectively and turning gamers to more active individuals.
Learn more in: Digital Entertainment Culture and Generation Y: An Evaluation on Social Network Games in Turkey
2.
A
digital
game is an interactive program for one or more players, meant to provide entertainment at the least, and quite possibly more.
Learn more in: Use of Game-Based Teaching and Learning to Foster Intercultural Communication in English Language Education
3.
Game is defined as a “system in which players engage in artificial conflict, defined by rules, that results in a quantifiable outcome” ( Salen & Zimmerman, 2004 , p. 80). A
digital
game is a game that integrates
digital
technology.
Learn more in: Digital Mobile Games in Education
4.
Games
that are played on televisions, computers, laptops, consoles (such as Playstation, Xbox, and Wii), smartphones, and tablets.
Learn more in: Digital Games for Diagnostic Assessment of Cognitive Skills and Competences: Literature Review and Framework
5.
The terms,
digital
game or video game, often refers to a game which users play through audiovisual platform with contents on the basis of a story created from historical or fantasy themes. The concept of
digital games
as represented in existing game studies literature focuses on game itself, narrative (story), interactivity, and play.
Learn more in: What Do Facebook Users Feel About Facebook Advertising?: Using an Experience Sampling Method (ESM) to Explore Their Digital Advertising Experiences
6.
They are
games
that can be played through any device that is technological.
Learn more in: Homo Aestheticus' Search for Violence: An Examination on the Aestheticization and Reception of Violence in Digital Games
7.
A blanket term covering video, computer, mobile and social-media
games
.
Learn more in: Playfulness and Seriousness: The Power of Video Games to Teach and Enhance Cultural Intelligence (CQ)
8.
A game played using an electronic device, either online or stand-alone.
Learn more in: Using Game Development to Teach Programming
9.
Refer to computer, console, mobile, and any other
games
that a person will interact with
digital
ly (Kerr, 2006).
Learn more in: The Perceived Appropriateness of Digital Games From ELL Teachers
10.
Used here as a generic term to include all electronic
games
which can be played in arcades, on game consoles, hand-held consoles, PCs, and over the Internet.
Learn more in: The Process Model of Gameplay to Understand Digital Gaming Outcomes
11.
A
digital
game is an interactive program for one or more players, meant to provide entertainment at the least, and quite possibly more.
Learn more in: Digital Games and Orientalism: A Look at Arab and Muslim Representation in Popular Digital Games
12.
For the purposes of this chapter, the project team defines
digital games
as
games
that are played on a touch screen tablet device, allowing children to manipulate characters and objects through tactile movement rather than through the use of a keyboard and/or mouse.
Learn more in: Developing Preschoolers' Computational Thinking Skills Through Digital Gameplay
13.
Refer to computer, console, mobile, and any other
games
that a person will interact with
digital
ly (Kerr, 2006).
Learn more in: Perceived Challenges and Opportunities of Digital Games
14.
Digital games
are kind of
games
which are structured around an artificial intelligence, animation, graphics, and game engine software.
Learn more in: Anxiety of the Avatar: Relation of Character Design to Reception in Transmediatic Games
15.
Games
that essentially require hardware and software to be executed, and which contain the following characteristics: Rules; Variable and quantifiable result; Valuing the result; Effort of the player; Bond of the player to the result and negotiable consequences.
Learn more in: Integration of Digital Games Into Pedagogical Practice: Contributions and Challenges to Teacher Training
16.
An interactive system on a
digital
device that is rule-based, played by one or more players, with variable or quantifiable outcomes that are ranked.
Learn more in: Application of Gamification to Blended Learning in Higher Education
Find more terms and definitions using our
Dictionary Search
.
Digital Games
appears in:
Handbook of Research on the Impact of Culture...
Search inside this book for more research materials.
Recommend to a Librarian
Recommend to a Colleague
Looking for research materials? Search our database for more
Digital Games
downloadable research papers.
InfoSci-OnDemand
Download Premium Research Papers
Full text search our database of 175,500 titles for
Digital Games
to find related research papers.
Learn More About Digital Games in These Related Titles
The Role of Child Life Specialists in Commun...
Social Sciences & Humanities
Copyright 2023. 472 pages.
While the genesis of the Certified Child Life Spec...
In Stock
$29.50 Individual Chapters
Critical Perspectives on Social Justice in S...
Social Sciences & Humanities
Copyright 2021. 355 pages.
There is very little discussion of socially just a...
In Stock
$29.50 Individual Chapters
Handbook of Research on the Global Impacts a...
Media & Communications
Copyright 2020. 539 pages.
The world is witnessing a media revolution similar...
In Stock
$29.50 Individual Chapters
Police Psychology and Its Growing Impact on...
Social Sciences & Humanities
Copyright 2017. 345 pages.
Police psychology has become an integral part of p...
In Stock
$29.50 Individual Chapters
Censorship and Student Communication in Onli...
Education
Copyright 2016. 622 pages.
While freedom of speech is a defining characterist...
In Stock
$29.50 Individual Chapters
Modern Societal Impacts of the Model Minorit...
Social Sciences & Humanities
Copyright 2015. 403 pages.
The model minority stereotype is a form of racism...
In Stock
$29.50 Individual Chapters
Educational, Psychological, and Behavioral C...
Media & Communications
Copyright 2014. 465 pages.
Online communities continue to evolve as more peop...
In Stock
$29.50 Individual Chapters
Servant Leadership: Research and Practice
Business & Management
Copyright 2014. 405 pages.
Leaders represent a necessary part of any organiza...
In Stock
$29.50 Individual Chapters
Integrated Operations in the Oil and Gas Ind...
Business & Management
Copyright 2013. 457 pages.
The predicted “ICT revolution” has gained increasi...
In Stock
$29.50 Individual Chapters
Electronic Enterprise: Strategy and Architec...
Business & Management
Copyright 2003. 384 pages.
Enterprise evolution (or electronic enterprise) is...
In Stock
$29.50 Individual Chapters