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What is Digital Game-Based Learning (DGBL)
1.
DGBL
started out as an instructional strategy that can be embodied through computer-based applications. Through the advancement of
learning
technologies over the years,
DGBL
now can be considered a stand-alone
learning
environment that can address to various levels of
learning
needs.
Learn more in: Online Learning Engagement System (OLES) Design Framework for Postsecondary Online Learning Environments: A Synthesis on Affordances from Game-Based Learning, Social Media-Enabled Learning, and Open Learning
2.
Learning
approach that consists of using interactive
digital
games with defined
learning
outcomes.
DGBL
is designed to balance contents to learn with
digital
gameplay, as well as with the ability of the learner/player to understand, retain and apply that content matter to the real world.
Learn more in: Gamifying CLIL: Unlocking the Potential of Game-Based Learning
3.
Learning
approach that consists of using interactive
digital
games with defined
learning
outcomes.
DGBL
is designed to balance contents to learn with
digital
gameplay, as well as with the ability of the learner/player to understand, retain and apply that content matter to the real world.
Learn more in: Spanish Teacher Attitudes Towards Digital Game-Based Learning: An Exploratory Study Based on the TPACK Model
4.
Refers to any form of use or integration of game into a
learning
environment in which the game plays a central role and is itself a
digital
(computer or console) game. May refer to serious games, curriculum in which the students design their own game, or COTS GBL.
Learn more in: A Guide to Integrating COTS Games into Your Classroom
5.
Learning
approach that consists of using interactive
digital
games with defined
learning
outcomes.
DGBL
is designed to balance contents to learn with
digital
gameplay, as well as with the ability of the learner/player to understand, retain and apply that content matter to the real world.
Learn more in: Designing and Producing CLIL Materials for Mathematics Content Learning: An International Telecollaborative Case Study
6.
Those games that are education-focused and available in the
digital
environment.
Learn more in: Utilizing Digital Educational Games to Enhance Adult Learning
7.
Consists of the introduction of
game-based
mechanics performed through
digital
media such as computers or mobile phones in different areas (education, health, business, etc.) to meet the
learning
demands of a target population by training a wide range of skills while promoting entertainment, motivation, satisfaction, ideation, etc.
Learn more in: Educational Opportunities of Virtual Game-Based Initiatives for Students With Disabilities
8.
Refers to a pedagogical method or approach that integrates
digital
games as educational tools (Prensky, 2003; Van Eck, 2006, 2015). The concept is not new but an evolution from
game-based learning
, which promoted
learning
principles into
digital
game environments.
Learn more in: Perceived Challenges and Opportunities of Digital Games
9.
Refers to a pedagogical method or approach that integrates
digital
games as educational tools (Prensky, 2003; Van Eck, 2006, 2015). The concept is not new but an evolution from
game-based learning
, which promoted
learning
principles into
digital
game environments.
Learn more in: The Perceived Appropriateness of Digital Games From ELL Teachers
10.
A
learning
and teaching approach that utilizes
digital
games/
game-based
environments to create intriguing, engaging, entertaining, and challenging activities with the goal of achieving
learning
objectives and producing
learning
outcomes that can be objectively measured (Coller & Scott, 2009).
Learn more in: Teacher-Designed Games: A New Era in Education?
11.
Digital
games created for
learning
purposes characterized by
learning
that occurs by interaction of the player with the mechanics of the game.
Learn more in: Application of Gamification to Blended Learning in Higher Education
12.
GBL (see definition) mediated by technology.
Learn more in: Digital Game-Based Learning to Teach Mathematics Within CLIL: Using Animal Crossing: New Horizons in the Class
Find more terms and definitions using our
Dictionary Search
.
Digital Game-Based Learning (DGBL)
appears in:
Handbook of Research on Teaching and Learning in...
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Digital Game Based Learning
downloadable research papers.
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Digital Game-Based Learning (DGBL)
to find related research papers.
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