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What is Dominoes

Current and Prospective Applications of Virtual Reality in Higher Education
Tile-based board game with rectangular pieces.
Published in Chapter:
Board Games, Zombies, and Minecraft: Gamification in Higher Education
Susan Keim (Park University, USA) and Zac Jarrard (Park University, USA)
DOI: 10.4018/978-1-7998-4960-5.ch009
Abstract
Games have been played throughout human history and in all cultures, exposing almost everyone to gameplay in some form. Higher education is exploring ways faculty can leverage games to enhance course development and the student learning experience. The primary pedagogical use of games is gamification, in which gaming is used to transform learning activities. This chapter will 1) provide an overview of gamification theory and practice in higher education, 2) share ideas for faculty to consider when using gamification as a teaching tool, and 3) explore how the game Minecraft was used through educational and practical applications to teach a local government course.
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