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What is Driving Simulators

Handbook of Research on User Interface Design and Evaluation for Mobile Technology
Provide a safe, controlled and cost-effective virtual environment in which research and training issues related to driving can be considered. Simulators vary considerably in their fidelity (i.e., the extent to which they replicate aspects of real driving).
Published in Chapter:
Designing and Evaluating In-Car User-Interfaces
Gary Burnett (University of Nottingham, UK)
DOI: 10.4018/978-1-59904-871-0.ch014
Abstract
The introduction of computing and communications technologies within cars raises a range of novel human-computer interaction (HCI) issues. In particular, it is critical to understand how user-interfaces within cars can best be designed to account for the severe physical, perceptual and cognitive constraints placed on users by the driving context. This chapter introduces the driving situation and explains the range of computing systems being introduced within cars and their associated user-interfaces. The overall human-focused factors that designers must consider for this technology are raised. Furthermore, the range of methods (e.g., use of simulators, instrumented vehicles) available to designers of in-car user-interfaces are compared and contrasted. Specific guidance for one key system, vehicle navigation, is provided in a case study discussion. To conclude, overall trends in the development of in-car userinterfaces are discussed and the research challenges are raised.
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