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What is Dynamics

Handbook of Research on Chaos and Complexity Theory in the Social Sciences
The forces/properties that stimulate growth, development, or change within a system/process.
Published in Chapter:
Understanding Entrepreneurship through Chaos and Complexity Perspectives
Wassim J. Aloulou (Al Imam Mohammad Bin Saud Islamic University, Saudi Arabia)
DOI: 10.4018/978-1-5225-0148-0.ch015
Abstract
This chapter aims to cover entrepreneurship as an emergent field of scholarly inquiry in the social sciences. Four different dominant paradigms are developed in this research field. The chapter shows that, in the last two decades, several scholars adopted the chaos and complexity sciences as important perspectives in the social sciences and especially in management sciences, small business and entrepreneurship. Then, the chapter aims also to introduce the pioneering contributions of theses scholars intending to understand entrepreneurship (its conditions, properties and processes of emergence) through the chaos and complexity theories and produce valuable knowledge in this field. And finally, the chapter presents some discussions and implication for future entrepreneurship research perspectives related to three research mainstreams: social, strategic entrepreneurship and entrepreneurial learning. In conclusion, the chapter invites researchers to benefit from the chaos and complexity perspectives in order not to miss opportunity to enrich their theory building in entrepreneurship research.
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Musing on Unanswered Questions
Musical conductors use dynamics to achieve entirely different effects. Dynamics can include anything from loudness and softness (volume) to fast and slow (tempo).
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Gamification
The involvement and interaction of users with the gamified system depend on user attributes; the dynamics between the system and users therefore change with user attributes and specified components and mechanics.
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The Fallacies of MDA for Novice Designers: Overusing Mechanics and Underusing Aesthetics
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Power Implications Within Competitive Organizations
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Gamification as a Didactic Strategy for the Physical Education of Pre-School Students
Wishes and needs of the players that activate them to seek to achieve the objective of the game.
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Digital Gamification in the Tourism Industry
They are the basic fictional and invisible features during the gamification process that make up a game and increase the quality and practicability of the game such as game tasks and game story. Creating Dynamics wrongly or faultily can harm the loyalties of gamers to the game by causing the collapse of the game in terms of fiction.
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