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What is E-gaming

Encyclopedia of E-Leadership, Counseling and Training
Electronic-based games
Published in Chapter:
Information Competency and E-Learning
Lesley Farmer (California State University, USA)
Copyright: © 2012 |Pages: 18
DOI: 10.4018/978-1-61350-068-2.ch028
Abstract
In the information society, learners need to locate and evaluate resources carefully as well as determine how to use relevant information to solve problems and make wise decisions. As more students learn in online environments, resources and support must be available to optimize their success. Information literacy offers a series of processes as a means to deal successfully with information. By melding information literacy and content matter in e-learning environments, instructional designers can create authentic experiences for students to hone their skills. Choosing effective electronic resources, collaboration with librarians, and addressing technical issues are key to successful e-learning for information literacy. Future trends in e-learning approaches are discussed.
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