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What is Educational Game Design

Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
The design of serious games; games intended for educational use. The key to good educational game design is having a clear understanding of the educational impact of a specific game design.
Published in Chapter:
A First Step towards Integrating Educational Theory and Game Design
Jan-Paul van Staalduinen (Delft University of Technology, The Netherlands)
DOI: 10.4018/978-1-60960-495-0.ch005
Abstract
As of yet, there is no clear relationship between game elements and deep learning. This chapter used a literature review to create an overview of 25 game elements that contribute to learning. The TOPSIM game, by TATA Interactive Systems, was used in a case study to delve into the educational impact of 16 of these game elements. Using pre-game and post-game tests, it was concluded that the students learned from the game, and that they considered the following elements to contribute to their learning: ‘action-domain-link’, ‘adaptation’, ‘debriefing’, ‘conflict’, ‘control’, ‘fantasy’, ‘goals/objectives’, ‘mystery’, and ‘safety’. These results will be used in the construction of a game-based learning model that also incorporates theory on education game design, research on educational elements and principles in games, and theory on core elements that make up all games, whether educational or entertaining.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Digital Educational Games: A Resource to Promote Education 5.0?
Is the process of creating interactive and engaging games with a specific focus on facilitating learning and educational outcomes.
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I Would Rather Be Playing: Enhancing Faculty Development Through Gamification
A plan for the creation of a play-like experience for learning purposes.
Full Text Chapter Download: US $37.50 Add to Cart
Exploring Educational Video Game Design: Meaning Potentials and Implications for Learning
The process of making educational content and rules for the game and of handling this tension in a sensible way.
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