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What is Game Environment

Handbook of Research on Modern Educational Technologies, Applications, and Management
A dimension which collaborates game rules, objectives, subject, and theoretical aspects together as a whole to provide an interactive flow of activity.
Published in Chapter:
Educational Games as Software Through the Lens of Designing Process
Mifrah Ahmad (Deakin University, Australia)
DOI: 10.4018/978-1-7998-3476-2.ch011
Abstract
Educational games (EG) as learning software have become more dominant in the educational industry and have gained immense popularity. However, a constant battle between designing an EG that combines fun and educational content in delivering learning objective is a prominent challenge through the designing phase for various stakeholders involved, especially game designers. This chapter discusses three major contributions to game design fundamentals and principles and unpacks their concepts on designing EG. Moreover, an in-depth discussion of game design models/frameworks is understood. This analysis highlights issues and problems raised through the gaps existing between models/frameworks against them. This chapter proposes a combined prototyping process adopted from the discussion and emphasizes aspects required in documenting game design. With the process documented and aligned, game designers will be able to reflect a better understanding of a game design process in the industry.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Towards Modelling Effective Educational Games Using Multi-Domain Framework
A dimension which collaborates game rules, objectives, subject, and theoretical aspects together as a whole to provide an interactive flow of activity.
Full Text Chapter Download: US $37.50 Add to Cart
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