UNESCO defines inclusive education as the process of identifying and responding to the diversity of needs of all students.
Published in Chapter:
Educational Technology Based on Virtual and Augmented Reality for Students With Learning Disabilities: Specific Projects and Applications
Sonia Rodriguez Cano (Facultad de Educación, Universidad de Burgos, Spain), Vanesa Delgado-Benito (Facultad de Educación, Universidad de Burgos, Spain), and Vitor Gonçalves (CIEB, Instituto Politécnico de Bragança, Portugal)
Copyright: © 2022
|Pages: 19
DOI: 10.4018/978-1-7998-8371-5.ch003
Abstract
Educational technology is contributing towards diversity awareness as it allows you to create more personalized and student-centered learning situations. This chapter addresses specific learning difficulties (SpLD) and, specifically, dyslexia, since it is one of the most prevalent challenges in the educational field. Information and communication technologies allow direct intervention with students who have special educational needs as an alternative to traditional resources, which is much more motivating. In this sense, as an example, various projects and applications are presented that allow working on this type of difficulties with students. This chapter highlights the virtual reality and augmented reality software carried out in the context of the European Erasmus + FORDYSVAR project, of which the authors are part.