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What is Embedded Assessments

Handbook of Research on Effective Electronic Gaming in Education
Assessment devices and mechanisms included within the game experience players and educators to make inferences about learning.
Published in Chapter:
Artists in the Medium
Kurt Squire (University of Wisconsin – Madison, USA)
Copyright: © 2009 |Pages: 14
DOI: 10.4018/978-1-59904-808-6.ch074
Abstract
This chapter discusses emerging trends in games and learning. It argues for an approach that examines games as a new medium. With the increased attention being given to games, critiques about the instructional efficacy of games will emerge, and that educators must truly take advantage of the unique capacities of the medium, as well as keep in mind the new forms of learning supported by games. It continues to outline key trends, such as emerging game genres, new forms of productive play, and embedded game assessments. By targeting what kinds of design advances occur in contemporary entertainment games, perhaps games can be designed that will become integrated into educational systems.
Full Text Chapter Download: US $37.50 Add to Cart
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Learning to Work and Working to Learn: What We are Learning and How Technology and Assessment Can Help
Assessments that are based upon daily or regular activities and integrated with ongoing procedures. Embedded assessments are contrasted with assessments that are associated with events such as SAT testing, final exams, and other summative occasions.
Full Text Chapter Download: US $37.50 Add to Cart
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