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What is Emotional Bandwidth

Handbook of Research on Didactic Strategies and Technologies for Education: Incorporating Advancements
Emotions are an important part of the user experience in human machine interaction. Mitchell Kapor used the term in 1990. In virtual worlds the sense of presence is very strong and the physical representation by avatars makes it easier for users to establish relationships, and other people that present themselves next to us with their avatar are perceived as being almost physically close.
Published in Chapter:
The Prospects for Teaching in Virtual Worlds
Gianni Panconesi (Esplica, Italy)
DOI: 10.4018/978-1-4666-2122-0.ch050
Abstract
The aims of this project were to develop the participants’ skills and knowledge in educational design of Virtual World teaching, in management and construction of virtual objects and learning environments with examples of learning activities in Virtual worlds; to develop their capacity and confidence using Internet and its available resources, their knowledge of 3D environment and its usage for creating new learning scenarios, their knowledge of learning methods, good practices and lesson planning adopted in the Virtual worlds; to identify and assess the effectiveness of the results of the various activities carried out inworld to plan strategies, activities and resources for learning in the various subjects; to integrate the Virtual worlds as an innovative tool in daily teaching. During the course, teachers were also involved in developing a Project Work, experimenting subsequently with the students and evaluating the didactic use in the classroom.
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