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What is Enactive role play

Handbook of Research on Discourse Behavior and Digital Communication: Language Structures and Social Interaction
Embodied approach to learning where thinking is not abstract but involves doing something concrete in the process of sense- or meaning- making.
Published in Chapter:
Engagement in the Second Life Virtual World with Students
Caroline M L Ho (Nanyang Technological University, Singapore)
DOI: 10.4018/978-1-61520-773-2.ch042
Abstract
This chapter focuses on participant engagement in an immersive virtual environment among a group of Singaporean teenagers in the context of the subject, General Paper, aimed at developing students’ critical thinking and argumentation skills. Investigation based on the functional linguistic resources of ‘Engagement’ (Martin & White, 2005) examined 17-18 year old pre-tertiary students’ engagement with each other in the Second Life virtual world. Of specific interest in this study were the linguistic resources and strategies used by students as they thought, ‘spoke’ and acted on issues from the perspectives of simulated personas. The exchange of perspectives revolved around the theme of euthanasia. Findings highlighted how students engaged with a range of perspectives on issues raised, and the level of assertiveness and moderation in their claims proposed. The examination also showed the extent of participants’ dialogically expansive or contractive stance. The pedagogical implications of the findings are discussed.
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