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What is Engineering Design

Handbook of Research on Entrepreneurial Development and Innovation Within Smart Cities
Process commonly followed in engineering to develop a solution to a given problem. It can involve many transversal aspects of science, technology and design, bringing this last field to its purest definition of form and function in conjunction to provide the best project solution. This is usually an iterative process of ideation and creation.
Published in Chapter:
Methodologies for Engineering Learning and Teaching (MELT): An Overview of Engineering Education in Europe and a Novel Concept for Young Students
Bárbara Filipa Casqueira Coelho Gabriel (University of Aveiro, Portugal), Robertt A. F. Valente (University of Aveiro, Portugal), João Dias-de-Oliveira (University of Aveiro, Portugal), Victor F. S. Neto (University of Aveiro, Portugal), and António Andrade-Campos (University of Aveiro, Portugal)
DOI: 10.4018/978-1-5225-1978-2.ch016
Abstract
The concept of Smart City comprises many levels of development, quality of life and wellbeing. One of the key aspects of this idea is the relevance of the overall education of citizens, on technical competences as well as responsible citizenship. Within the innovation-focused drive to future cities, scientific literacy is paramount, particularly considering engineering education. This is noteworthy for the education of today's students, preparing them for life in tomorrow's multifaceted technology-driven world, and directing them to personal and professional development within scientific careers. This Chapter describes the challenges and opportunities of education within today's society paradigms, with an eye on the Smart Cities of the future. A new, innovative and connected approach is presented, with concepts that encompass the main stakeholders in the scientific education system along with the main actors in society. A global and scalable education framework model is detailed, aiming to provide guidelines for an improved collaborative approach to STEM education in the future.
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More Results
Engineering and Art: Putting the EA in STEAM
The design process followed by engineers in their pursuit of answers and innovation.
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Using Spatial Reasoning for Creative Design: Merging Engineering and Mathematics Practices
The process of creating, designing, implementing, and revisiting a plan to help create a product that has specified performance goals.
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Modeling Collaborative Design Competence with Ontologies
A design task within engineering disciplines like mechanical, electrical or computer engineering.
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Technology and Tools Appropriation in Medical Practices
A goal oriented activity to create and design human-made products under constraint such as nature and science principles, time, money, sustainability, materials and ergonomics.
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Tower Design, Build and Test as a STEAM Project: Tower Design, Build, and Test
A mindset that expects students to learn about a problem because of failures.
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Technology Design and Routes for Tool Appropriation in Medical Practices
A goal oriented activity to create and design human-made products under constraint such as nature and science principles, time, money, sustainability, materials and ergonomics.
Full Text Chapter Download: US $37.50 Add to Cart
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