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What is Enhancing the Remaining Skills

Virtual and Augmented Reality in Education, Art, and Museums
The possibility to correctly characterize different profiles of cognitive performance in subjects with cognitive impairment is essential to individuate a profitable mode of interaction and enjoyment of a cultural site.
Published in Chapter:
Digit(al)isation in Museums: Civitas Project – AR, VR, Multisensorial and Multiuser Experiences at the Urbino's Ducal Palace
Paolo Clini (Università Politecnica delle Marche, Italy), Ramona Quattrini (Università Politecnica delle Marche, Italy), Paolo Bonvini (Università Politecnica delle Marche, Italy), Romina Nespeca (Università Politecnica delle Marche, Italy), Renato Angeloni (Università Politecnica delle Marche, Italy), Raissa Mammoli (Università Politecnica delle Marche, Italy), Aldo Franco Dragoni (Università Politecnica delle Marche, Italy), Christian Morbidoni (Università Politecnica delle Marche, Italy), Paolo Sernani (Università Politecnica delle Marche, Italy), Maura Mengoni (Università Politecnica delle Marche, Italy), Alma Leopardi (Università Politecnica delle Marche, Italy), Mauro Silvestrini (Università Politecnica delle Marche, Italy), Danilo Gambelli (Università Politecnica delle Marche, Italy), Enrico Cori (Università Politecnica delle Marche, Italy), Marco Gallegati (Università Politecnica delle Marche, Italy), Massimo Tamberi (Università Politecnica delle Marche, Italy), Fabio Fraticelli (Università Politecnica delle Marche, Italy), Maria Cristina Acciarri (Università Politecnica delle Marche, Italy), and Serena Mandolesi (Università Politecnica delle Marche, Italy)
Copyright: © 2020 |Pages: 35
DOI: 10.4018/978-1-7998-1796-3.ch011
Abstract
Digit(al)isation of Cultural Heritage is a multidimensional process that helps in the rescue of European Cultural Identity, and the paradigm of Digital Cultural Heritage (DCH) is a valid instrument for social and cognitive inclusion of museum visitors. In light of disseminating and validating new paradigms for the enjoyment and exploitation of Cultural Heritage (CH) artifacts, this chapter shows main first results from CIVITAS (ChaIn for excellence of reflectiVe societies to exploit dIgital culTural heritAge and museumS). The project develops virtual/augmented environments, through the multisensorial interaction with virtual artworks, to satisfy needs and overcome limitations in a larger CH scenario, applying a bottom-up approach. The research presented show a robust and interdisciplinary approach applied to Ducal Pace at Urbino: key activities and faced challenges demonstrated to test cross-fertilization strategies, involving multilayered issues.
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