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What is ERP or Event-Related Potential

Virtual and Augmented Reality in Mental Health Treatment
It uses EEG to monitor the brains response to specific stimulus. Using this technique specific internal or external events can be measured.
Published in Chapter:
Serious Games, Meditation, Brain-Computer Interfacing, and Virtual Reality (VR): Empowering Players to Discover Their Minds
Ryan Murdoch (The Glasgow School of Art, UK)
Copyright: © 2019 |Pages: 19
DOI: 10.4018/978-1-5225-7168-1.ch003
Abstract
Brain-computer interfacing (BCI), the ability to interact with software and technology with our thoughts and feelings, presents an exciting new frontier for serious games and learning. This chapter outlines an approach to incorporating real-time brain-monitoring in educational games. Both outlining and suggesting how technically this can be achieved using affordable and accessible “off the shelf” consumer technology and the popular game engine Unity. By designing such experiences considering pedagogy and serious game theory, we can attempt to classify this new form of user interaction and its value for educational purposes. Specifically, this chapter looks to engage players with ideas of meditation by monitoring their “meditation” using BCI technology and visualizing it in engaging game worlds and experiences. As a valuable tool for addressing mental illness and personal wellbeing, meditation is worth exploring as a learning outcome within serious games.
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