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What is Extended Reality (XR)

Recent Advances in Applying Identity and Society Awareness to Virtual Learning
Current and future virtual reality (VR), augmented reality (AR), mixed reality (MR), and other XR technologies for supporting and enhancing learning and human performance in evidence-based and research-grounded ways.
Published in Chapter:
Fostering Collaborative Open Simulation for Next-Gen Enterprise Learning Ecosystems
Barbara Truman (University of Central Florida, USA)
DOI: 10.4018/978-1-5225-9679-0.ch013
Abstract
Leaders seek models of healthy ecosystems to better foster systemic, predictable performance improvement for their learning enterprises. Ecosystems may be viewed narrowly, involving information technology architecture, content, and standards for interoperability or expansively where stakeholders connect to seek next-generation, transdisciplinary learning opportunities across society. Ecosystem stewardship is a responsibility of community/societal leaders and citizens who must collaborate to shape and harness forces and drivers of emerging technology. Mass collaboration is needed to push open simulation into an enterprise capability that monitors and models what was, what is, and can be. This chapter frames academic need and United States military use of open simulation suitable for exploring new ways to steward ecosystem wealth in the interest of learning enterprises and beyond.
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Role of Immersive (XR) Technologies in Improving Healthcare Competencies: A Review
It refers to a continuum, which combines all real and virtual world environments. It encompasses virtual, augmented and mixed reality technologies to provide users a better immersive experience.
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Progressive Pedagogy for Extended Reality: Shaping and Facilitating the Fourth Industrial Revolution
Is the term given to all real-and-virtual combined environments and human-machine interactions, which are essentially digitally generated by technology and wearable accessories.
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Getting Started With Augmented Reality (AR) in Inclusive Online Teaching and Learning in Higher Education: An Extended Environmental Scan for Pedagogical Design Leads
A term which includes “virtual reality” and “augmented reality” and “mixed reality”; sometimes “eXtended reality.”
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A Pedagogical Paradigm Shift: Prospective Epistemologies of Extended Reality in Health Professions Education
Is the term given to all real-and-virtual combined environments and human-machine interactions, which are functionally digitally generated by technology and wearable accessories.
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A New Paradigmatic Sufficiency: Pedagogical Principles of Extended Reality
Is the term given to all real-and-virtual combined environments and human-machine interactions, which are functionally digitally generated by technology and wearable accessories.
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Ethical Risks in the Cross Section of Extended Reality (XR), Geographic Information Systems (GIS), and Artificial Intelligence (AI)
Extended reality (XR) is a term referring to all real-and-virtual combined environments and human-machine interactions generated by computer technology and wearables, where the 'X' represents a variable for any current or future spatial computing technologies. It includes representative forms such as augmented reality (AR), mixed reality (MR) and virtual reality (VR) and the areas interpolated among them. The levels of virtuality range from partially sensory inputs to immersive virtuality, also called VR.
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This History and Evolution of Virtual Reality
Refers to all real-and-virtual combined environments and human machine interactions generated by computer technology and wearables. It includes representative forms such as augmented reality, mixed reality, and virtual reality and the areas interpolated among them ( https://g.co/kgs/r1facN ).
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Higher Education Teaching and Learning With Augmented Reality
It is a term referring to both augmented and virtual reality. The X represents the computer-assisted visual modification to reality.
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Praxes of Transformational Creativity: Artificial Intelligence as a Pedagogical Change Agent
Is the term given to all real-and-virtual combined environments and human-machine interactions, which are functionally digitally generated by technology and wearable accessories.
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Immersive Learning, Immersive Scenarios, and Immersive Technologies
XR is an immersive technology that encompasses all of VR, AR, MR technologies and serves to expand the user's perception by adding to the real world or creating simulated virtual environments.
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Instagram as a Learning Space to Introduce Virtual Technology Tools Into Post-COVID Higher Education
A term that encompasses augmented reality, mixed reality, and virtual reality ( Alcañiz et al., 2019 ).
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Advancing Personal Learning and Transdisciplinarity for Developing Identity and Community
Current and future virtual reality (VR), augmented reality (AR), mixed reality (MR), and other XR technologies for supporting and enhancing learning and human performance in evidence-based and research-grounded ways.
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Application of Virtual and Augmented Reality for Training and Mentoring of Higher Education Instructors
Encompassing all realities such as 3D objects, 360-degree video, augmented, virtual, and mixed realities.
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The State of Extended Reality Technologies in Language Education and Research
Any digitally immersive addition to or replacement of reality; usually provided by technology through the addition of digital elements or a completely synthetic environment.
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The Metaverse and the Dawn of a New Learning Civilization: Opportunity or Threat?
This is an inclusive term which embraces the spectrum of immersive technologies from Augmented Reality (AR) to Virtual Reality (VR) to Mixed Reality (MR).
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Using Artmaking Generative AIs to Support Augmented Reality Learning Designs With Adobe Aero App
The application of digital and other overlays (across a range of human senses) to extend the physical reality of a particular context.
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