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Handbook of Research on Gaming Trends in P-12 Education
A situation that regardless of action, results in no harm.
Published in Chapter:
A Future Focus of Gaming: Soft Skills
DeAnna Proctor (Morehead State University, USA) and Lenora Jean Justice (Morehead State University, USA)
Copyright: © 2016 |Pages: 20
DOI: 10.4018/978-1-4666-9629-7.ch027
Abstract
The authors discuss the instruction of soft skills by games and simulations as a future direction for the use of educational gaming in P-12 education. Technical or hard skills are taught in the educational curriculum; however, soft skills training, such as communication, collaboration, decision-making, problem-solving, negotiation, and leadership, are lacking. Soft skills training through games and simulations have been successful in areas such as the military, medicine, business, and disaster response, as well as those individuals with learning disabilities; therefore, the authors investigate the potential for soft skills training using games and simulations. In addition to instruction of soft skills, this article also addresses the inherent nature of games and simulations as teaching and assessment tools.
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