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What is Fight Game Scene (FGC)

Handbook of Research on Pathways and Opportunities Into the Business of Esports
A collective of video game players who play fighting games such as Marvel vs. Capcom, Mortal Kombat, Soulcalibur, Street Fighter, Guilty Gear, The King of Fighters, Blazblue, Super Smash Bros., Tekken, Dead or Alive, Samurai Shodown, and many others.
Published in Chapter:
ESportsU Digital Warrior Camp: Creating an Esports-Based Culturally Relevant Computing Living Learning Camp
Jason Alphonso Engerman (East Stroudsburg University, USA), Richard F. Otto (East Stroudsburg University, USA), and Mark VanAuken (East Stroudsburg University, USA)
DOI: 10.4018/978-1-7998-7300-6.ch012
Abstract
The authors share two case studies that provide preliminary data for a National Science Foundation Innovative Technology Experiences for Students and Teachers award at the intersection of interactive media for STEM career development. The chapter explores the potential of culturally relevant Esports gaming activities to enhance students' motivation, attitudes, and awareness towards careers in the digital media aspects of traditional video gaming and Esports. Towards designing authentic learning environments, the findings from the two case studies revealed that play ecosystems help identify social, cultural, and historical attributes of gaming communities; students need opportunities to take on leadership roles in the design and development of the environment by trusting that they are capable of technological innovations; and that social and cultural nuance of tools, rules, and language define gaming communities.
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