Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Flow experience

Handbook of Research on Mobile Marketing Management
Csikszentmihalyi (1975, p. 36) defines flow as “holistic sensation that people feel when they act with total involvement.”
Published in Chapter:
Understanding Consumer Recommendation Behavior
Wen-Kuo Chen (Chaoyang University of Technology, Taiwan), Heng-Chiang Huang (National Taiwan University, Taiwan), and Seng-Cho T. Chou (National Taiwan University, Taiwan)
Copyright: © 2010 |Pages: 16
DOI: 10.4018/978-1-60566-074-5.ch021
Abstract
Research shows that the use of mobile phone services is surprisingly low because users would not like to pay money without first using services. We consider that a customer is not only a service user, but also the partner of a firm. Therefore, this chapter investigates how the users recommend mobile phone services to other potential customers based on their experiences. We focus on two determinants of customer recommendation behavior, namely, overall satisfaction and flow experience. We also propose a number of hypotheses related to the constructs of overall satisfaction, and test them using data provided by 3G mobile service subscribers. The results contribute to our understanding of how customers are willing to make recommendations to others. Besides increasing customer satisfaction, we should consider a mediating factor—users’ flow experiences. Our findings provide empirical support for most of the hypotheses. The theoretical and practical implications of our findings are also discussed, and suggestions for further research are offered.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Exploring the Role of Flow in Augmented Reality for Mobile Retailing: Implications for Practice and Research
The state when an individual immerses in activity and loses self-consciousness but has a deep sense of control.
Full Text Chapter Download: US $37.50 Add to Cart
Using Sentiment Analytics to Understand Learner Experiences in Serious Games
A state during a game session where the players are fully engaged and concentrated with the game that nothing else seems to matter.
Full Text Chapter Download: US $37.50 Add to Cart
Relationship Between Second Life and the U.S. Economy
First proposed by Mihály Csíkszentmihályi, flow is a mental state characterized by total immersion, focus, and involvement in a task.
Full Text Chapter Download: US $37.50 Add to Cart
Flow Experience in Tourism Activities
It is the state of intense focus on the activity that an individual participates in internally without any external reward. Also, it is an internal process that involves being isolated from the environment and integrating with the activity, losing the perception of time, and feeling pleasure and happiness from it.
Full Text Chapter Download: US $37.50 Add to Cart
A First Step towards Integrating Educational Theory and Game Design
Flow describes a state of complete absorption or engagement in an activity and refers to the optimal experience (Csikszentmihalyi, 1990).
Full Text Chapter Download: US $37.50 Add to Cart
Recommended Interventions for the Promotion of Language Development for Children With Learning Difficulties
Flow describes a state of complete absorption or engagement in an activity and refers to the optimal experience ( Csikszentmihalyi, 1990 ).
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR