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What is Flow-Experience

Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
The so-called flow-experience can be characterized by intense, focused concentration, clear goals, direct, immediate feedback (success and failures are apparent), balance between the perceived challenges and the perceived skills, feeling of control, distortion of the sense of time, loss of self-consciousness (because of being immersed in the activity), and hedonic quality of the experience (intrinsically rewarding).
Published in Chapter:
As You Like It: What Media Psychology Can Tell Us About Educational Game Design
Stephanie B. Linek (German National Library of Economics (ZBW), Germany)
DOI: 10.4018/978-1-60960-495-0.ch029
Abstract
Game-based learning is based on the idea of using the motivational potential of video games within the educational context. Thus, when designing an educational game, not only the fun and game play but also the instructional efficiency of the educational game is of pivotal importance. This chapter provides an overview on media psychological approaches and findings that could be helpful for understanding and creating an educational game. Thereby, a special focus lies on the benefit of an interdisciplinary approach that allows for the integration of an appropriate scientific base from psychology with best-practice game design.
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