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What is Task Design

Implementing Augmented Reality Into Immersive Virtual Learning Environments
A plan explicating how various components of a task are combined to function in a particular (virtual) environment. It is both a process and a result of a multilevel collaboration of task designers/teachers and learners.
Published in Chapter:
Framework for 3D Task Design: An Immersive Approach
Iryna Kozlova (University of Pennsylvania, USA)
DOI: 10.4018/978-1-7998-4222-4.ch002
This chapter introduces a framework for the 3D task design. The framework proposes that the process of designing language learning tasks for 3D immersive simulated environments also be immersive. The framework guides designers/teachers who are new to 3D worlds through 10 stages of the design process that incorporates designers/teachers' individual work and their collaboration with colleagues and learners. Following Breen's advice, collaboration with colleagues and learners allows for taking into account some possible interpretations of the tasks to help learners interpret the task as closely as possible to its original plan; it also improves task functionality. Developed for designing 3D language learning tasks, this framework also benefits other disciplines and informs the design of tasks implemented in other virtual environments.
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Modeling the Model for Distributed Learning
Thoughtful development of activities that students will engage in to experience the learning process and to demonstrate their growing understanding of core concepts.
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High-Performance Virtual Teams
The way key attributes of the task are arranged, in terms of the influence of these attributes on the effectiveness of a team in performing the task. Research has found key design attributes include the need for a variety of skills, the perceived importance of the task, the independence and autonomy given to people to determine how the task will be done, and the way task feedback is provided.
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Criteria for the Implementation of Learning Technologies
An arrangement of a scheme of actions leading to a learning outcome or artifact.
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