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What is Game-Based Learning (GBL)

Handbook of Research on Promoting Economic and Social Development Through Serious Games
A learning strategy focused on achieving the particular objectives of given educational content through game play ( Kim et al., 2009 ).
Published in Chapter:
Multiplayer Game-Based Language Learning
Sam Redfern (Newby Chinese Ltd., Ireland) and Richard McCurry (Newby Chinese Ltd., Ireland)
DOI: 10.4018/978-1-7998-9732-3.ch021
Abstract
In this chapter, the authors discuss the Newby Chinese game-based learning (GBL) platform for group-based teaching of beginners Mandarin Chinese as a second language. Details are provided on the design of games within the platform, the pedagogical theories which they support, and the ways that theories of fun and teaching intersect to produce an effective learning experience which students actually enjoy. While aspects of the games within the platform have been designed to specifically support modern Chinese-learning pedagogy, the approaches taken and lessons learned should be useful for a range of GBL content. Newby Chinese has been used by thousands of students over the last three years, and its continued development has been informed by this practical experience.
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The Fundamentals of Game-Based Learning
The use of video games to support teaching and learning.
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Digital Game-Based Learning to Teach Mathematics Within CLIL: Using Animal Crossing: New Horizons in the Class
A teaching approach in which students are involved in games in a learning context that has been previously designed by the teacher.
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A Systematic Review of Video Games for Second Language Acquisition
Also called Digital Game Based Learning (DGBL), refers to the use of video games to enhance learning experiences.
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Gamifying CLIL: Unlocking the Potential of Game-Based Learning
Learning approach that consists of a type of game play with defined learning outcomes. GBL is designed to balance contents to learn with gameplay, as well as with the ability of the learner/player to understand, retain and apply that content matter to the real world.
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Rhetorical Replay and the Challenge of Gamic History: Silencing the Siren Song of Digital Simulation
The field of game based learning is broad and it can describe a wide range of learning objectives, learning environments, and teaching techniques. Essential to game-based learning is the idea that the learning takes place within a game where learners have the opportunity to make meaningful choices and have some self-determination of valorized outcomes.
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Educators as Facilitators of Game-Based Learning: Their Knowledge, Attitudes, and Skills
A pedagogical methodology that focuses on the design, development, and application of games in education/and or training with defined learning outcomes. Can include different types of games such as puzzles, board games, digital games, and others.
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Mobile Game-Based Learning
A notion rooted in the belief that games can be leveraged in the learning process.
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‘Play Is Serious Learning': Using Mobile Augmented Reality Gaming to Support Science Learning
Simply put, games used for educational purposes could be categorized as game-based learning; this is one definition used within this study. However, the term game-based learning is also used to describe the effective learning experienced during gameplay.
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Game-Based Virtual-World Environments to Engage Lifelong Learners in Open Courseware for Open Learning
Takes the advantage of game playing in digital environments to engage learners with multifaceted features, complex relationships between completing learning tasks and winning the game playing, and instant feedback and rewards. GBL is also capable of providing mechanisms and structures to incentivize and guide the intended learning behaviors. Winning and learning are both important in GBL.
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Challenges in the Application of Educational Escape Rooms in the Brazilian Context
A type of learning game with defined learning outcomes. Can include different types of games such as puzzles, board games, digital games, and others.
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Designing and Producing CLIL Materials for Mathematics Content Learning: An International Telecollaborative Case Study
Learning approach that consists of a type of game play with defined learning outcomes. GBL is designed to balance contents to learn with gameplay, as well as with the ability of the learner/player to understand, retain and apply that content matter to the real world.
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Spanish Teacher Attitudes Towards Digital Game-Based Learning: An Exploratory Study Based on the TPACK Model
Learning approach that consists of a type of game play with defined learning outcomes. GBL is designed to balance contents to learn with gameplay, as well as with the ability of the learner/player to understand, retain and apply that content matter to the real world.
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A Guide to Integrating COTS Games into Your Classroom
Refers to any learning environments or activities in which a game plays a central role. May refer to all forms of games, but most commonly paired with the word “digital,” as in digital game-based learning, first coined by Marc Prensky in 2000 in his book by the same title.
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