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What is Game-Based Training

Handbook of Research on Serious Games as Educational, Business and Research Tools
Use of games designed with educational emphasis in training or specific skill qualification.
Published in Chapter:
eRiskGame: A Persistent Browser-Based Game for Supporting Project-Based Learning in the Risk Management Context
Túlio Acácio Bandeira Galvão (Rural Federal University of the Semi-Arid – UFERSA, Brazil), Francisco Milton Mendes Neto (Rural Federal University of the Semi-Arid – UFERSA, Brazil), and Mara Franklin Bonates (Rural Federal University of the Semi-Arid – UFERSA, Brazil)
DOI: 10.4018/978-1-4666-0149-9.ch012
Abstract
Motivated by the increasing demand for software engineering professionals, in particular project managers, by the dissemination of the use of games as an attractive instrument in the learning process and by the universalization of the Web platform as a catalyst of human relations nowadays, this chapter proposes the use of a Persistent Browser-Based Game as a support in the qualifying process for new professionals of Project Management. Following the pedagogical theory of the Project-Based Learning - PBL, the game gives the player the opportunity to experience real situations of Project Management by proposing challenges commonly faced in most enterprises. These ever present challenges include unpredictability in the software manufacturing organizations, by means of the use of intelligent agents to assign challenges and common barriers to Software Projects.
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