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What is Game Design Lense

Handbook of Research on Gaming Trends in P-12 Education
A tool for reviewing and reassessing game design, which comprises thematic questions that the game designers should ask themselves.
Published in Chapter:
Game Design Frameworks and Reality Guides
Tomi “bgt” Suovuo (University of Turku, Finland), Ilmari Lahti (University of Turku, Finland), and Jouni Smed (University of Turku, Finland)
Copyright: © 2016 |Pages: 20
DOI: 10.4018/978-1-4666-9629-7.ch004
Abstract
The gamification trend has cultivated a wide variety of game design frameworks. In this chapter, we use the concept of reality guides to analyse the characteristics of a few of these. Reality guides are applications that aim at assisting the user in the real world. As such they are not games, which is why we can use them to investigate the applicability of game design frameworks in a wider context than they are originally introduced for. Although these frameworks are for games, we find them at least partially applicable in the design of any kind of software and services. We also further refine the concept of reality guides as a type of application and consider the apparent usefulness of these frameworks on them.
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