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What is Game-Enhanced L2TL

Handbook of Research on Integrating Technology Into Contemporary Language Learning and Teaching
A pedagogical approach of second and foreign language teaching and learning that uses a digital game not created specifically for L2TL purposes. Usually commercial off-the-shelf games or vernacular games are adapted as a pedagogical tool.
Published in Chapter:
Game Design Interaction in Digital Gameplay and Language Teaching and Learning
Kayo Shintaku (University of Arizona, USA)
DOI: 10.4018/978-1-5225-5140-9.ch022
Abstract
Digital games have drawn attention as second and foreign language (L2) tools for providing pedagogical potentials such as authentic and meaningful language use and social learning. However, less research examines how a game design interacts with pedagogical mediation. Intermediate-level learners of Japanese (n = 9) played a vernacular game in Japanese using a vocabulary reference list and worksheets before, during, and after their gameplay. In-game vocabulary was identified as primary or secondary based on its functionality, and vocabulary pre-, post-, and delayed tests were given. Results showed good retention between the posttest and delayed test when both types of vocabulary were combined. When separated, the primary vocabulary was retained well, but the secondary vocabulary was not retained. This confirms that in-game vocabulary functionality impacts learning and implicates the careful design of supplemental materials to balance learning strategies and guide L2 learners' attention in using vernacular games.
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