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What is Gamer Generations

Handbook of Research on Instructional Systems and Technology
Today’s youth who grow up with playing video and computer games from an early age and who can learn by playing games and learn from others playing games.
Published in Chapter:
Adoption and Dissemination of Digital Game-Based Learning
Jeonghee Huh (University of Central Florida, USA)
Copyright: © 2008 |Pages: 7
DOI: 10.4018/978-1-59904-865-9.ch030
Today’s youth are growing up with video and computer games. With such constant exposure to high-end graphics and games, it is no wonder that children find textbooks and traditional educational materials extremely boring. To encourage digital game-based learning, this study (a) examines benefits of digital game-based learning, (b) identifies potential barriers and (c) provides suggestions for overcoming the barriers. A review of literature in educational games and technology reveals that game-based learning can contribute to increasing students’ cognitive skills, academic performance and motivation in learning; that potential barriers include people, cost and infrastructure issues. Several suggestions are made to facilitate overcoming the barriers. There may be more barriers in adopting digital game-based learning due to continuous changes in educational game areas and the diverse characteristics of today’s learners. To facilitate digital game-based learning, teachers should utilize existing, effective resources to provide quality instruction.
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