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What is Games For Change

Encyclopedia of Information Science and Technology, Fourth Edition
Games with the primary goal of social change.
Published in Chapter:
Serious Games Advancing the Technology of Engaging Information
Peter A. Smith (University of Central Florida, USA) and Clint Bowers (University of Central Florida, USA)
Copyright: © 2018 |Pages: 10
DOI: 10.4018/978-1-5225-2255-3.ch290
Abstract
Games researchers are now moving from exploring if games can teach to how games teach. The caveat is that not all games teach but that all good games teach. Leaving a simple truth, it is hard to make a good game, no less a good game that is also educational. The real challenge is getting the people with the right design abilities to make these types of games and establish best practices and quantify what actually makes games as educational systems work. Efforts to move in that direction must begin with establishing terms and defining a framework for what goes into games for learning as formal systems.
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Serious Games and the Technology of Engaging Information
Full Text Chapter Download: US $37.50 Add to Cart
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